So it's been a long time. I've had a lot of issues with real life stuff. My internships at Full Sail are completed, so I will be uploading the animations and breakdown tests I created for it. I feel like my internships were a success, even though a lot of issues rose during them. Thankfully those are now out of the way and I can focus on getting a job.
Eggy Jump:
Eggy Walk:
Eggy Run:
My breakdown test files will follow at a later date when I figure the best way to show them off.
Tuesday, August 28, 2012
Tuesday, February 14, 2012
Yeesh...
I finally have some time (and I remembered) to update with some progress. I have a Breakdown test that I did in 4 hours today, as well as a Basic Walk cycle.
Breakdown Test:
Walk Cycle:
The walk cycle really needs more work, the rig's controls are a bit odd and I have to rework the walk due to not using some controls properly. Well that's how you learn I guess.
Breakdown Test:
Walk Cycle:
The walk cycle really needs more work, the rig's controls are a bit odd and I have to rework the walk due to not using some controls properly. Well that's how you learn I guess.
Tuesday, January 31, 2012
Internship begins
It has been some time since the last update here.
I have begun my three month internship at Full Sail University in the Character Animation course. My duties involve testing student projects 30 hours a week. Of course I plan to work on my own projects for my demo reel on top of that.
There should be some updates in the future showing the basic work I am doing and some of my own animation tests and playblasts. I may even show some of the storyboards/exploratory poses if any of them are interesting enough. Expect an update to follow on Friday, Saturday, or Sunday.
I have begun my three month internship at Full Sail University in the Character Animation course. My duties involve testing student projects 30 hours a week. Of course I plan to work on my own projects for my demo reel on top of that.
There should be some updates in the future showing the basic work I am doing and some of my own animation tests and playblasts. I may even show some of the storyboards/exploratory poses if any of them are interesting enough. Expect an update to follow on Friday, Saturday, or Sunday.
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